Tuesday, October 29, 2013

TR2 Leveling Guide

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This is an old guide now will be using a new path that i will create soon, which will probably be slower than this but more fun/tp for me.
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Hi,  
  
This is a guide for levelling through a TR2 life.   
It is by no  means the ultimate xp/min guide or anything like that.  
  
This guide assumes you are using a Greater tome of learning,  
that you are using your voice of master/mantle of the world shaper,   
and that you have access to at least a 3% xp guildship buff.  
  
We don’t use xp pots.  
  
We make use of the xp banking system.  
  
As an example, we will be level 10 on the character sheet doing level 8 quests,   
whilst working towards level 12 and only taking level 11,  
when we are close to capping out at 12.  
  
We also do an Elite bravery steak up until the Vale quests are done on Elite.  
***Note this guide under revision,  
 I need to complete a life with it to confirm accuracy***  
  
Level 1:  
Quest    Difficulty
Heyton's Rest    E
Cannith Crystal    E
Storehouse    E
The Collaborator    E
  
***Take Level 2.  
  
Level 2+3:  
Quest    Difficulty
Durks got a secret    E->H->N
Walking the Butchers path    E
Garrison's Missing Pack    E
Info is key    E
Bringing the light    E
Recovering the lost tome    E
Missing in Action    E
Sunken Sewer    E
Havadasher    E
Kobolds New Ringleader    E->Nx8->H
  
***Take level 3 and 4 as you can.  
  
Level 4:  
Quest    Difficulty
Waterworks Chain    E->H
Kobold's Assault    E
  
***Take level 5.  
  
Level 5:  
Quest    Difficulty
Sharn Chain    E
The Captives    E
The Swiped Signet    E
Where there is smoke    E
Catacombs P1+P2    E
Bank quest sharn    H3/N
Shan to Kor Chain    E
  
***Take Level 6.  
  
Level 6:  
Quest    Difficulty
Proof is in the poison    E
Tangleroot Chain    E
Depths chain    E
Irestone    E
Freshen The Air    E
Snitch    E
Party Crashers    E
  
***Take Level 7.  
  
Level 7:  
Quest    Difficulty
Necropolis 1 Chain (Only Tombs)    E
Ghost of a chance    E/H3/N
Bloody crypts    E->Nx6
Delera’s 1    E
Tomb of the Immortal Heart    Hx5->N
Rest of the Necro1 chain    H
  
***Take Level 8.  
  
Level 8:  
Quest    Difficulty
Deleras 2    E->Nx6
Redwillow Ruins    E
  
***Take Level 9.  
  
Level 9:  
Quest    Difficulty
The Pit    E->H
Tear of Dhakaan    E->Hx6->N
Gwylan's Stand    E
Deleres 3     E
Deleras 4     E->Nx8
8k gensy  
Deleras Chain    H
  
***Take level 10  
  
Level 10:  
Quest    Difficulty
Tharask Arena Von1    E
Prisoner Von2    E
Necro 2 Chain (Only Tombs)    E
Xorian Cypher    E->Hx6->N
Caverns of Korromar    E
Stormcleave Outpost    E
Stormvauld Mine    E
  
**Take Level 11.  
  
Level 11:  
Quest    Difficulty
Shadow crypt    E
Jungle of Khyber Von3    E/Hx8/N
Red fens Chain    E
Haywires Foundry Von4    E
  
**Take Level 12.  
  
Level 12:  
Quest    Difficulty
Shadow crypt    Ex6/H/N
Chamber of rahmat    E
Chamber of Khorush    E
Therenal 1st 2 quests from SAL    E
Do Von 5 and tempest spine if you see groups.    E
  
***Take Level 13.  
  
Level 13:  
Quest    Difficulty
Whiserperdoom    E
Fallen shrine    E
Desert caravan    E
Maraud the mines    E->Hx6->N
Raid the vulkaroom    E
Tomb of the tormented    E
Tomb of the blighted    E
Offering of Blood    E->Hx6->N
The Enemy Within    E
Dreams of insanity    E
  
***Take Level 14.  
  
Level 14:  
Quest    Difficulty
Wizard King    E->Hx6->N
Diplomatic impunity    E
Framework    E
Eyes of Stone    E/Hx3/N
Invaders     E->H->N
  
***Take Level 15.  
  
Level 15:  
Quest    Difficulty
Cry for help    E->Hx3->N
Trial by fire    E->Hx3->N
Maze of Madness    E
Foundation of Discord    E->Hx3->N
Feast or famine    E->Hx3->N
Cabal for one    E
Assault on Stormreach    E
Blockade Buster    E
Undermine    E
Siegebreaker    E->Hx5->N
  
***Take Level 16.  
  
Level 16:  
Quest    Difficulty
Prison of the Planes    E->H->N
The Crucible    E
Madstone Crater    E
Gianthold Tor    E->H->N
Descrated Temple of Vol    E->Hx8->N
Fleshmaker's lab    E
Ghosts of Peridition    E->Hx6->N
Inferno of the Damned    E->H->N
  
***Take level 17.  
  
Level 17:  
Quest    Difficulty
Missing    E->Hx3->N
Litany of the Dead    E->Hx6->N
  
***Take level 18 after the above.  
  
Level 18:  
Quest    Difficulty
Ritual Sacrifice    E
Let sleeping dust lie    E/H
Coal Chamber    E
Running with the Devils    E/Hx6/N
Rainbow in the Dark    E/H/N
Lords of Dust    H/N
Servants of the overlord    H/N
Spinner of shadow    H/N
Beyond the rift    H/N
Harbringer of madness Chain - Missing    H
*****Take level 19 if you want to after done with the level 16 quests*****  
Eye of the titan    H
Reclaiming Memories    H/Nx3
Mining for ancient secrets    H/Nx3
Sane Asylum    E/Hx8/N
Shipwrecked Spy     H/N
Dream conspiracy    H/N
Finding the Path    H/N
I dream of jeets    H/N
Mindsunder    H/N
Prey on the hunter    H/N
Enter the kobold    H/N
Monastery of the Scorpion    H/N
Genesis point    H/N
A New invasion    H/N
Acute Delirium    H/N
Lord of Stone    H
Lord of Eyes    H/N

Necro 4 Sigil piece guide

Necro IV Sigil:

1: Temple of vol
2: Fleshmaker
3: Inferno of the damned
4: Ghost of Peridition
5: Any of the 4 above
6: Any of the 4 above
7: Any of the 4 above
8: Any of the 4 above

The above has changed, sigil pieces can now drop out of any chest in the orchards including the rare chests in the explorer. The same counts for Tapestries/Tome pages and shield pieces.

Shadow Crypt Pathing Guide

Shadow Crypt:

8gear below

When you go east and Find the Red Attic, you will then travel...
NNWS
NEEWE

This will allow you to obtain 2 of each gear and drop DIRECTLY into the lever room.
Some groups may need to DDoor back and rest before going to the Lever room. In this case, to find the lever room from the entrance, you will travel:
ENSW

When you go east and Find the Blue Fountain, you will then travel...
NSEN
EWNN
At this point you should have all discs, and take a DDoor back to the beginning. In this case, to find the lever room from the entrance, you will travel:
EEEE


When you go east and Find the Green Attic, you will then travel...
WSES
NENN
At this point you should have all discs, and take a DDoor back to the beginning. In this case, to find the lever room from the entrance, you will travel:
SEW


Duo Path

RED
Player 1: (E)NNSEW
Player 2: WWEWW 


GREEN
Player 1: (E)WWNEW
Player 2: WENEW

BLUE
Player 1: (E)SNSEE
Player 2: WSEEE 

Wednesday, September 26, 2012

Fist of light Monk



Build Name: Fist of Light
Author: DDOBuilds
Last Updated: 26/09/2012

Objectives:

Self-sufficient light monk.

Design:
This build will focus on making a light monk that can take care of itself, using fists of light, vampiric handwraps and lots of healing amp.
I decided to go Human, but you can build it as a Half-Elf as well.
Focus on healing amp enhancements, and fire stance.
Feats will be pretty standard as you can see below.
Focus on getting vampiric wraps from the Lordsmarch plaza chain, and Dragon touched Healing amp/healing amp/Guard robes.

Playstyle:
Standard light monk with stun capabilities.

Build:
Fist of light
Level 20 Lawful Neutral Human 
(20 Monk)
Hit Points: 334

BAB: 15/15/20/25/25
Fortitude: 16
Reflex: 15
Will: 20

Stats:
Base:
(36 Point)
Str 15 (1 level up here)
Dex 15
Con 15
Int 8
Wis 15 (4 level ups here)
Cha 8

Tomes Used
+2 Tome of Constitution used at level 7
+2 Tome of  Wisdom used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Strength  used at level 7



Level Progression:
1-20 Monk

Feats:
1-Power Attack
HB-Cleave
MB-Two weapon fighting
2MB-Toughness
3-Stunning Fist
MP-Path of harmonious balance
6-Dodge
3MB-Improved Sunder
9-Improved Two weapon fighting
12-Improved critical: Bludgeon
15-Greater two weapon fighting
18-Toughness

HP:
160(Levels) +20(Heroic) +10(Draconic) +30(GFL) +160(Con)
 +22(Tough) +30(Enh.) =432

Enhancements:
Monk Serenity
Human Adaptability Wisdom I
Human Greater Adaptability Constitution I
Human Improved Recovery III
Human Versatility II
Way of the Faithful Hound III
Monk Improved Recovery III
Shintao Monk III
Unbalancing Strike
Improved Concentration I
Grandmaster of the Sun
Monk Wisdom II
Racial Toughness III
Improved Balance II
Master of the Sea

Useful Skill points:
You will have 4 skill points to spend per level, choose between the following:
Concentration
Spot
Tumble
Balance
Jump up to 10 max


Tuesday, January 17, 2012

Sorcerer Savant 32point build


Build Name: Sorcerer Savant
Author: DDOBuilds
Last Updated: 17/01/2012

Objectives:

A Self-sufficient Sorcerer with a savant Prestige class.

Design:
This is your stock standard sorcerer built as an Ice Savant.
You can change the savant by changing enhancement
around to corresponding element.
Will also include Repair enhancements and general enhancements.
The level 3,6,9 feats are to maximize your nukage via your sla’s
which can be heightened/Empowered/Maximized at no extra cost.
At 18 I took extend but this is an open feat
where you can choose, another good option is quicken.

Playstyle:
Stock standard sorcerer played as a nuker with self-healing capabilities.

Build:
Sorcerer Savant
Level 20 True Neutral Warforged 
(20 Sorcerer)
Hit Points: 262
Spell Points: 2072

BAB: 10/10/15/20
Fortitude: 11
Reflex: 5
Will: 10

Stats:
Base:
(36 Point)
Str 12
Dex 8
Con 16
Int 14
Wis 6
Cha 16 (All level ups into Cha)

Tomes Used
+2 Tome of Constitution used at level 7
+2 Tome of  Charisma used at level 7

Level Progression:
1-20 Sorcerer

Feats:
1-Toughness
3-Maximize Spell
6-Empower Spell
9-Heighten Spell
12-Spell Focus: Evocation
15-Greater Spell focus: Evocation
18-Extend or Quicken

HP:
80(Levels) +20(Heroic) +10(Draconic) +30(GFL) +140(Con)
 +22(Tough) +40(Enh.) =342

Enhancements:
Sorcerer Bloodline of Power
Sorcerer Improved Maximizing II
Racial Toughness IV
Sorcerer Water Savant III
Glacial Spellcasting VI
Reconstructive Spellcasting I
Deadly Ice VI
Mighty Reconstruction I
Frost Manipulation VII
Repair Manipulation I
Sorcerer Spell Penetration I
Sorcerer Energy of the Dragonblooded III
Sorcerer Subtle Spellcasting I
Sorcerer Charisma III
Sorcerer Wand and Scroll Mastery I
Warforged Constitution II
Warforged Healer's Friend I
Warforged Inscribed Armor I

Useful Items:
·         Greater Evocation Item
·         Spell point Item
·         Concordant Opposition Green Steel Item
·         Belashyrra’s Scepter of your element
·         If not Balashyrra’s major element lore of your choice
·         Greater false life item
·         Minos legens
·         Health 6 item

Useful Skill points:
You will have 4 skill points to spend per level, choose between the following:
Concentration
UMD
Diplomacy
Balance
Jump up to 10 max